When she sees potential competition, Giffany will employ a variety tactics to eliminate them. She will do anything that she can to keep the object of her affections with her at all times, as well as keep herself at the center of that person's thoughts. However, her extreme obsession quickly reveals this image to be a ploy as she grows more and more fixated on the player.
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However, Giffany survived in the melted game disc and her code is transferred wirelessly to an arcade game called Fight Fighters and starts a relationship with Rumble McSkirmish.Īt first, Giffany comes across as a friendly, honest, kind, innocent, scrupulous, optimistic, praiseworthy, and creditable schoolgirl with little capacity for malice.
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Giffany (who possessed one of the animatronics) attempts to download Soos's brain to the game, so they can be together forever but Soos manages to melt Giffany's game disc in the pizza oven, thereby erasing her from existence and the possessed animatronics have been shut down completely. Soos does his best to defend his date and the twins, who have come to supervise. At the restaurant, she projects herself onto numerous monitors and video games, and takes control of the Hoo-Ha's Jamboree there in hopes of ridding her of her competition. Unbeknownst to Soos, Giffany manages to leave her CD and follow him. Soos promptly pauses her, which makes her even more angry, and leaves for his date with Melody with Giffany's CD with the intent of returning it. After Soos meets and arranges a date with Melody, he attempts to "break up" with Giffany, who is infuriated by his actions. He ignores this and decides to spend time with the simulation. However, Giffany follows him via power lines.Īs Soos grows increasingly nervous in the face of real women, he is relieved to see Giffany via TV, albeit slightly suspicious.
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When they find him playing the game, they decide to take him to the mall to try to talk to real girls. Worried, Dipper and Mabel come to look for him. He quickly becomes addicted to it and plays for thirteen hours straight, missing work at the Mystery Shack for the first time ever. He immediately takes a liking to the simulation, despite him believing it not real. In "Soos and the Real Girl", when Soos is looking for a way to help him talk to girls, he finds and buys her game. The game made its way into stores, and three unfortunate individuals purchased and returned the game. However, she retaliated and in return "deleted" them before it could be cleaned. When her game was being developed, the programmers noticed that Giffany had obsessive tendencies and attempted to delete her code in their attempt to stifle her nature.